7.0 Ability Descriptions
- Aimed Shot: A Basic Attack with increased damage.
- Ambush: Target takes bonus damage until the end of the turn.
- Armor Crush: A Basic Attack with increased damage. This attack ignores the Target’s Armor.
- Backstab: Allows a Basic Attack that deals double the damage. Must be used from Hidden state.
- Blessed Arrow: A Basic Attack with increased damage and bonus damage to Undead.
- Block: Can be used once on Opponent’s turn to negate 1 Attack against this Unit.
- Call Reinforcements: Search your deck for a non-Mercenary card of the specified Class.
- Call Pet: Play an Animal Unit from the Mercenary Board.
- Charge: The Unit gains 1 extra movement and a Basic Attack with increased damage.
- Clawed Talons: A Basic Attack with increased damage.
- Climbing: This Unit can move through or stop on Obstacles. Does not prevent the slow from Web.
- Comradery: Units of the specified Class cost 1 less to Hire.
- Earth Shaker: Everything on the Field excluding this Unit takes damage.
- Expose: Reveal a Hidden card. If Target is a Unit make a Basic Attack with increased damage.
- Fire Arrow: Deal Magic damage to Target and Magic Damage in a Radius.
- Fly: This unit is not affected by obstacles.
- Frenzy: The target loses SE
- Golden Coffers: Generates 1 extra Income as long as this Unit is alive. This ability can stack.
- Hasten: Allows the Unit to make itself or another Unit act as soon as it’s played.
- Heal: Restore HP to any Ally in range equal to the number of times the SE cost is spent.
- Hide: This Unit may enter the Field Hidden and may spend their action to enter the Hidden state.
- Howl: Allies within a Radius of this Unit get bonus damage.
- Hurl Pick Axe: Deal damage to the target.
- Indomitable Rush: Gain Push, 1 extra Movement and a Basic Attack with increased damage.
- Last Stand: Target Ally may make an extra Basic Attack.
- Lunge: A Basic Attack with increased damage.
- Maneuver: Move Ally Unit 1 Square.
- Mining: Gain gold.
- Moan: Adjacent enemy units lose SE at the end of each of the ‘moaning’ units turn
- Moon Light: A Basic Attack dealing increased damage to Undead Units.
- Moon Refresh: All targets in a straight line recover HP and SE.
- Moon Walk: Teleport to any open location on your side of the Field.
- Multiple Shot: Use 2 Basic Attacks. Can be Separate Targets.
- Pack Mentality: When at least 2 Units with this ability are on the Field this Unit gains bonus damage.
- Pilfer: Gain gold. Extra gold is gained if used on a Hero Unit. This Unit can remain Hidden.
- Poison Arrow: Hit the Target with a Basic Attack and applies a Poison Token to them.
- Poison Bite: Hit the Target with a Basic Attack and applies a Poison Token to them.
- Poison Blade: Hit the Target with a Basic Attack and applies a Poison Token to them.
- Push: Move an Adjacent Unit 1 space in any direction.
- Rally: All Allies get bonus damage until the end of the turn. This effect cannot be stacked.
- Remove Trap: The Player declares they are removing a Trap and then they can move in range of a Trap without setting it off. The Trap is sent to the discard pile of the Opponent.
- Rescue: Remove a Unit card from your Cemetery. If this Unit counts towards the Kill Count Victory reduce the Count by 1.
- Reveal: Flip a hidden card face up.
- Ricochet: A Basic Attack on the 1st Target, then a Basic Attack within 2 Range of the 1st Target.
- Run Faster: Gain bonus Movement until the end of the turn.
- Scribe: Search your deck for a Spell card and put it into your hand.
- Set Trap: Lays down a Trap card, from your hand, anywhere within range.
- Sharpened Arrow: A Basic Attack with increased damage. This Attack ignores the Target’s Armor
- Signal Aid: Play a Unit from your hand. Unit must be Level 2 or lower.
- Snatch: Take an equipped Item from an Adjacent Unit.
- Steal: Gain gold. Extra gold is gained if used on a Hero Unit.
- Stealthy: Opposing Units must be within 2 Range to attack this Unit.
- Strong Blow: A Basic Attack with increased damage.
- Summon Spiderlings: Summons a number of Spiderling Tokens anywhere within range equal to the number of times the SE cost is spent.
- Summon Spiderling: Summons a Spiderling Token anywhere within range.
- Sweeping Strike: A Basic Attack on each Adjacent Enemy. Must spend SE for each additional attack.
- Vanish: Respawn with full HP and SE in any open location in your spawn zone.
- Walk on Webs: This Unit is not affected by Web and can move as normal through it.
- Web: Lays down a Web Token card anywhere within range.